Monday, September 5, 2011

Online Games History And Development

Online Game History - The development of technology makes the game more and more prevalent online gaming, and this certainly is its own happiness for the gamers. But you know the history of online gaming as well as the ebb and flow from year to year? These are the things we need to First for lovers of online games. Well in this article raised specific topic for the online game lovers and for anyone in general to increase our knowledge about the history of the beginnings of online gaming.

Like the previous articles, each article based on various sources, not just listen to the story alone. And this time, The History of Online Games quotes , hopefully you can treat the taste of knowledge about the beginnings of the history of online gaming.

Heyday of the first online game, when Ultima Online, EverQuest, and Asheron's Call has no rival. The first successful third game that gave inspiration to other companies to start creating their own online games.

The start of the competition in May 2001 - April 2002

At this time the development of EverQuest and Asheron's Call dropped dramatically, even Ultima Online loses customers. This is because a number of new online games entered the market with the uniqueness of each. In addition, the cancellation of Electronic Arts to make the Ultima Worlds Online: Origin or Ultima Online 2 also makes the players disappointed. Electronic Arts chose to concentrate on the continuous development of Ultima Online and expanding into Asian markets.

Actually, now that Electronic Arts also has the difficulty of capital for Ultima Online 2. This controversial decision makes a lot of customers Ultima Online Ultima Online2 loss anticipated on and try other games. Some other customers stopped playing Ultima Online Ultima Online by predicting will not be able to compete with games to come, especially in the subject graph. then havoc direleasenya expansion continues with Ultima Online: Third Dawn, which does not suit the tastes of gamers.

In addition, during this Anarchy Online and Dark Age of Camelot started beta testing with a stunning press conference and not half-hearted a lot of money for advertisements. Senior players of Ultima Online, EverQuest, and Asheron's Call belom find alternative games they've ever tried. While some gamers have many kinds of games dibermacam accounts, most gamers only have time to focus on one game only. Anarchy Online has a little problem on its release but the Dark Age of Camelot enter the market successfully, they get 200,000 consumers on its release.

Last Asheron's Call Dark Majesty briefly with the expansion but then trampled by the emergence of non-games fantasy emerging such as Anarchy Online, Motor City Online, and World War II Online. Motor City Online reaches the peak of his success in June, decreased slightly. Anarchy Online and World War II Online since the launch of poor losers.

Began to quiet the fans of online gaming in May 2002 - October 2004

This is the most difficult period for the online gaming market. Although the magnitude of the prospect of online gaming continues to increase in 2002 and 2003, the competition is also getting crowded. Many online games are in development postponed or even canceled. Old games trying to keep their customers, the number of their customers up and down with the decline more than the increase until it runs out.

Most online games are just entering the market does not reach the target, even some forced to close down. Although there are few bright spots such as the emergence of the Final Fantasy XI, RuneScape, Eve Online, and City of Heroes between May 2002 and May 2003, emerging markets are less than 8%. In January 2004 to October 2004 the market declined to only grow as much as 2%. At the end of 2004 the online gaming market to be quiet.

The triumph of Warcraft Online Game November 2004 - Present

Starting with release World of Warcraft, the online gaming market situation changed drastically. World of Warcraft is not only successful, but also holds the record very high among these online games that pay (Pay to Play) others. While most World of Warcraft subscribers come from the PRC, now the number of subscribers of World of Warcraft in Europe reaches more than one billion while in North America about one point five to two billion! The success of World of Warcraft from Blizzard, which always spawn those games that provide a unique gaming experience.

Features offered by World of Warcraft like Complect, easy to play, and developmental level influence the development of online games, especially Dark Age of Camelot, EverQuest, and Lineage series.

In June, 2006; 93.5% of the market in the category of fantasy-themed RPG: 4.1% in the category of sci-fi themed RPG and superhero; 0.3% is a war simulation and FPS (First Person Shooting); and 2, 2% in the category of community and others. Although it seems fantasy lebiih popular, the developers are sniffing the prospect in the game with a sci-fi background.


They saw the film industry, where sci-fi have a much greater success. Some companies are trying to explore this potential, such as by direleasenya Auto Assault, City of Villains, Huxley, Seed, and Tabula Rasa. Other companies choose not to take risks and spawn Age of Conan, Aion, Dungeons & Dragons Online, Gods & Heroes, Hero's Journey, Lord of the Rings Online, Soul of the Ultimate Nation, Vanguard, and Warhammer Online, and the title- other titles.

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